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Amiga Plus Special 25
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AMIGAplus Sonderheft 25 (2000)(Falke)(DE)(Track 1 of 4)[!].iso
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Spiele
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CCastle
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InstallAmiga
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1999-05-29
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CHAOSCASTLE - Specific notes about the Amiga version
INSTALLATION:
No installation procedure is required. The game can be placed anywhere
on a floopy- or harddisk if all files from the drawer "CCastle" are kept
together.
You can change the game's settings from the game itself using the
corresponding menus. Amiga-specific settings can be modified with the
'tooltypes' (see below)
To registered users:
The file ChaosCastle.key should be placed in 'S:' or in 'L:', or in either
'KEYS:' or 'KEYFILES:' if one of these assigns exists.
FAQ
Q: The game seems to use a multisync mode which is not supported by my
monitor (I get only flashy lines on the screen when starting the
program).
A: Look what files are in sys:devs/monitors. You should move every modes
which are not supported by your monitor into sys:storage/monitors to
prevent the game (as well as other programs) to use them.
The program, when it starts, chooses the best screen mode available.
As it uses a 320x240 display, it will choose a multisync mode
(which has exactly this resolution) rather than PAL if one
is present in sys:devs/monitors.
An other solution is to add the tooltype 'AskScreenMode=Yes' (see below).
Then the program will let you choose the screenmode before starting.
Note: quit the program with [Right Amiga]-[Q].
Q: Why is the game so slow on CyberGfx ?
A: The game makes a big use of offscreen-bitmaps. These are not cached in
the graphic-card's memory with older version of CyberGfx.
Look for the latest version of CyberGfx, or install Picasso96.
Q: The program starts ok, but it immediatly goes on with the first level
without I did anything.
A: If you don't have a joystick pluged, try adding the tooltype
'JoyStick=No' (see below): on some Amiga-models, joystick buttons are
detected as pressed if there is no joystick pluged.
The same problem may happen if you have the lowlevel.library, but
no CD32-like joypad.
Q: The menu 'Settings/Misc...' does not work.
A: It only works on kickstart 3.1 and later, but it only opens the tooltypes.
With older kickstart, just open the tooltypes with the 'Icon/Information'
menu from the Workbench.
Q: The program crashes !
A: Some tooltypes may make the program to malfunction on some configurations.
Try removing every tooltypes and restart the game. If this doesn't solve
the problem, contact the author and give details about your config,
the kind of crash, the condition under which it happens, etc.
If I have enough time and informations, I'll try to solve the problem.
I can be contacted by e-mail at: Nicky@GameBox.net
But there is no waranty you'll get an answer.
TOOLTYPES
The following tooltypes are recognized by the program:
(to add, remove or modify a tooltype, click on the program's icon and select
the 'Information' menu from the Workbench)
Warning: Some tooltypes requier advanced knowledge of the Amiga and can make
the game to malfunction. If you aren't sure you understand the meaning of
a tooltype, rather don't specify it: the program will then use the default
value which is the safest.
Tooltypes have the form <tooltype>=<value>, where <value> is usually
Yes (actived) or No (unactived).
o "Font": Allow you to choose the font used for the texts; the value must
be a font name found in the FONTS: drawer. The program uses the sizes
8, 16 and 24 or multiple of them.
If you change the language, it is sometimes required to use a font
smaller than topaz, such as XEN, or else some text will be displayed
partially out of the screen.
Default: topaz.font (system font, located in the ROM)
o "FontSize": Allow you to choose the font size for the menus and dialogs.
If the size is too big, topaz 8 will be used instead.
Default: 8
o "AskScreenMode": Allow you to choose the screen mode each time the program
is started. Only modes which are close enough to the game's size are
displayed (the game's size can be changed from the program itself).
If the screen mode is smaller than the game's size, it will be opened
in overscan.
Default: No: the program choose the best mode available for the current
game's size.
o "CloseWorkbench": Try to close the Workbench screen before starting the
game to save chip memory.
Required in color mode with sounds if you have only 512k chip memory.
Default: No
o "AudioFilter": Activate or unactivate the audio filter. If the tooltype is
specified without a value, the filter is actived under water and unactived
otherwise.
o "Headphones": Use an experimental trick which only works with headphones
to generate stereo sounds.
Default: No
Note: Only work with kickstart V36 or greater
o "SoundBoost": Allow you to specify the sound volume. 4 is full volume;
with greater values, loudest sounds are forced to the maximum volume.
o "Joystick": Specify whether a joystick should be used or not. On some
Amigas, some buttons are detected as pressed when no joystick is pluged;
in this case it is necessary to specify "Joystick=No" to prevent the
program from interpreting these ghost values.
Default: Yes
o "bSmartRefresh": Open the main window in SmartRefresh mode instead of
SimpleRefresh. Speed up refresh but use more memory.
Default: No
o "dSmartRefresh": Same as "bSmartRefresh" for the dialog boxes.
Default: No
o "TaskPriority": Change the task's priority.
Default: The priority is not modified
o "CustomMask": It has a different meaning whether the screen mode is native
(OCS, ECS or AGA) or a graphic card one:
Native mode: Yes -> use instead of BltBitMaskRastPort a custom function
which is 2 or 3 times faster but uses the blitter directly. The function
from graphics.library is always used with a graphic card.
Graphic card: Yes -> try to put masks (single-plane bitmaps) and the TmpRas
in the graphic card's memory; save some chip memory but may cause problems
with some graphic cards.
Default: Native mode: Yes; Graphic card: No
o "DoubleBuffer": Force or prevent usage of graphic double-buffering.
Default: Yes if the screen mode allow it.
AUTOBOOT INSTALL
A script named 'InstallAutoboot' can be found in the 'CCastle' drawer.
This script will allow you to install the game on a floppy-disk and to
start the game directly by booting this floppy.
The following steps are necessary:
(1)
Boot from a standard Workbench disk or from a fully installed hard disk. If
you are a registered user of ChaosCastle, boot from the disk containing the
keyfile.
Format a floppy-disk and name it 'CCastle'.
(2) Workbench 1.2 - 1.3 users:
Open a Cli / Shell. Enlarge the window to cover the entire screen.
Type 'cd <drawer>', where <drawer> is the directory containing the file
'InstallAutoboot'.
Type 'execute InstallAutoboot', and go to step (4)
(3) Workbench 2.0 or greater:
Double-click on the 'InstallAutoboot' icon, and go to step (4)
(4)
The script will display the above explanations and ask you if you want to
continue. Type 'y' and <return> to start the installation, or 'n' and
<return> to abort it.
Insert the requested floppy-disks whenever they are asked for.
At the end of the install, the script will ask you to put the 'CCastle' disk
(the one you have formatted in step (1)) in the drive DF0: (internal drive)
to install the bootblock. It is important to do it because the script will
install the bootblock of the disk in drive DF0 without checking if the
correct disk has been inserted (this is a limitation of the 'install'
command, sorry). When you have inserted 'CCastle' in DF0, type 'y' and
<return>. Type 'n' and <return> to skip this part, but then you'll have to
install the bootblock manually.
Press <return> to close the window when the script has finished.
IMPLEMENTATION NOTES
The Amiga version of ChaosCastle has been edited, tested, compiled and
linked with the Modula-2 development system M2Amiga 4.3. Additionally, the
program has been tested successfully with Mungwall, Cyberguard and IOTorture.
Amigas tested are:
A500, 1.3 & 2.1 OCS, 68000, 2.5MB ram (1MB chip);
A2000, 3.1 OCS, 68060, 32MB ram (512k chip);
A4000, 3.0 AGA + picasso 4, 68040, 80MB ram (2MB chip).
ChaosCastle ha